<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-36944415</id><updated>2011-04-21T22:11:17.234-07:00</updated><title type='text'>Critical Games Studies</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>19</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-36944415.post-6535785278460529218</id><published>2007-08-12T18:06:00.000-07:00</published><updated>2007-08-13T06:58:15.395-07:00</updated><title type='text'></title><content type='html'>&lt;div&gt;&lt;u&gt;Where do you want to go, and how do you get there?&lt;/u&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;After I have completed my course at university I will have a wide range of skills in computer programming, my knowledge of the gaming industry will be much broader than it is know, but I will still be learning more and more even after I am done at university, I believe we are always learning till the day we die.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;I was told that the industry employers are all looking for specialist so I would like to further my education this subject because the course does not focus on one field but it gives us a little bit of a lot of different fields, so me personally I would like to go and do my masters, so that I can be very skilled at the different aspects that I am being taught on this course which should then in turn give me a step up into the gaming industry.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;I am so passionate about gaming so would love to be able to be part of a big organisation in the business, I would love to be able to work on a football game such as Pro Evolution soccer because those games are the games I spend most of my days playing and wishing to improve, so if I was able to put my two cents into the improvement of that game I would be a very happy bunny.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/_h-T-NMzKHIQ/RsBjRSEpGBI/AAAAAAAAACM/dNRh7aMCNsg/s1600-h/winning-eleven-pro-evolution-soccer-2007-20060509072523310.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5098183926743635986" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_h-T-NMzKHIQ/RsBjRSEpGBI/AAAAAAAAACM/dNRh7aMCNsg/s320/winning-eleven-pro-evolution-soccer-2007-20060509072523310.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-6535785278460529218?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/6535785278460529218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=6535785278460529218' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/6535785278460529218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/6535785278460529218'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/08/where-do-you-want-to-go-and-how-do-you.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h-T-NMzKHIQ/RsBjRSEpGBI/AAAAAAAAACM/dNRh7aMCNsg/s72-c/winning-eleven-pro-evolution-soccer-2007-20060509072523310.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-8125055683373887902</id><published>2007-08-12T17:07:00.000-07:00</published><updated>2007-08-12T18:02:05.621-07:00</updated><title type='text'></title><content type='html'>&lt;div&gt;&lt;u&gt;Creativity&lt;/u&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;What is creativity?&lt;/div&gt;&lt;br /&gt;&lt;div&gt;I started my reaserach into what the term creativity actually means, and the first definition of the word creativity was.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;"&lt;em&gt;creativity is a mental process involving the generation of new ideas or concepts, or new associations between existing ideas or concepts."&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;I believe this to be an extremley good definition of creativity. Becasue my thoughts on creativity are that it requires a huge amount of imagination. Whether it be a musician or an artist to be creative in your field you need to continually immerse yourself in that subject, this means creativity does not just require imagination even though it is a key factor, you also need to be dedicated. Dedication to better yourself, because if you dont have that determination to strive to better yourself then that creative spark will soon die out before you know it. I found a quote by Cecil B. DeMille a famous who was a famous filmmaker, and he said&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;"Creativity is a drug I cannot live without."&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;I feel that this satatment further helps me understand that creativity is not just about imagination you need have the drive to be creative, the determination.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Is creativity hindered or enhanced by technical constraints?&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;For me creativity is enhanced by the technology that is around today, I have not just woken up and thought this. It is evident in different areas, for instance in the movie busniess the technological advances have allowed filmmakers to do things that were not possible before, so there for it has given them a licence to dream of visual master pieces. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;Also in the gaming world the technology has enhanced games for instance games have become so realistic it is slowly becoming harder and harder to tell a game from the real thing, but it has allowed designers to make their dreams a reality.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;How do games manifest creativity?&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Games show their creativity by coming up with games that other companies have not come up with, games that bring something totally new to the table. For instance Street Fighter, the reason why this game was such a big hit was because it was an original concept and it bought a whole new culture ti the gaming world.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_h-T-NMzKHIQ/Rr-tGiEpF-I/AAAAAAAAAB0/ML3SF2cRdms/s1600-h/street-fighter-anniversary-collection-20040726054250599.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5097983630943786978" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_h-T-NMzKHIQ/Rr-tGiEpF-I/AAAAAAAAAB0/ML3SF2cRdms/s320/street-fighter-anniversary-collection-20040726054250599.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-8125055683373887902?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/8125055683373887902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=8125055683373887902' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/8125055683373887902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/8125055683373887902'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/08/creativity-what-is-creativity-i-started.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h-T-NMzKHIQ/Rr-tGiEpF-I/AAAAAAAAAB0/ML3SF2cRdms/s72-c/street-fighter-anniversary-collection-20040726054250599.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-6394659844019535413</id><published>2007-08-12T16:39:00.000-07:00</published><updated>2007-08-12T17:05:43.614-07:00</updated><title type='text'></title><content type='html'>&lt;u&gt;Life Changing or Career Building?&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Some game companies want highly trained graduate artists and programmers. Some claim they really prefer creative individuals with a good Liberal Arts background. They can't both be right can they?&lt;br /&gt;&lt;br /&gt;The way that I would look at these statements are if I had a gaming company and I had the two differnet candidates that are described in the question for the same job which would I rather employ. I would rather have the highly trained graduate artist and programmers, it is always better to have someone who has more skills than needed. I think this is important becasue it easier for them to adapt to the different environments they are thrown in, and the gaming industry is always changing.&lt;br /&gt;&lt;br /&gt;Dont get me wrong it is always good to be a specialist in a specific area, but I feel that you are really putting yourself into one box. And if the company dont need that specific skill then you will be left in the lurch. But if you are an all rounder that leaves you in a better position because you will know how to do different tasks and you will be seen as a integral part of the company.&lt;br /&gt;&lt;br /&gt;For me I would rather be good a a load of different things rather than being REALLY good at a single thing. Everyone is different some people may disagree with what I have said but that is my opinion on the matter.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-6394659844019535413?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/6394659844019535413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=6394659844019535413' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/6394659844019535413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/6394659844019535413'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/08/life-changing-or-career-building-some.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-5108186801201715445</id><published>2007-08-12T15:56:00.000-07:00</published><updated>2007-08-12T16:38:06.488-07:00</updated><title type='text'></title><content type='html'>&lt;u&gt;Game Technology - Sound for Games&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;How is sound used in games?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As in films sound in games can be used for various different reasons, from creating tension, to an interaction that the avitar has made with an instance in the gaming world. The main reason why sound is used in games is for realism, because sound is a major part of our real lives so the games are trying to draw as much from our real lives as possible so that the games are more rational.&lt;br /&gt;&lt;br /&gt;Who are some of the key composers working in games?&lt;br /&gt;&lt;br /&gt;Me perosonnally I would say that one of the biggest and key game composers in the business is Koji Kondo. Because he was the composer for games such as Zelda and the Super Mario series. I feel he is a key composer in the business because the music in Super Mario is very distictive and I feel that other composers have gone and set him as the pinicale.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_h-T-NMzKHIQ/Rr-WpCEpF9I/AAAAAAAAABs/KZ7pBLwsF6c/s1600-h/koji_kondo.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5097958934881834962" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 223px; CURSOR: hand; HEIGHT: 170px" height="166" alt="" src="http://3.bp.blogspot.com/_h-T-NMzKHIQ/Rr-WpCEpF9I/AAAAAAAAABs/KZ7pBLwsF6c/s320/koji_kondo.jpg" width="216" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To anybody who is into there games and has ever played the Super Mario games will know the distictive composition that Koji made for the game.&lt;br /&gt;&lt;br /&gt;As you can tell from what I have written I think highly of Koji Kondo for what he has done for the gaming worlds music because he really set the bar high with the music for the Marios becasue that music is known world wide.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-5108186801201715445?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/5108186801201715445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=5108186801201715445' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/5108186801201715445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/5108186801201715445'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/08/game-technology-sound-for-games-how-is.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h-T-NMzKHIQ/Rr-WpCEpF9I/AAAAAAAAABs/KZ7pBLwsF6c/s72-c/koji_kondo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-3345246582611233352</id><published>2007-08-12T15:55:00.000-07:00</published><updated>2007-08-13T06:41:30.506-07:00</updated><title type='text'></title><content type='html'>&lt;u&gt;Game Technology - Game Engines&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;What does a game engine do?&lt;br /&gt;&lt;br /&gt;&lt;em&gt;"A game engine is the core software component of a computer video game or other interactive application with real-time graphics. It provides the underlying technologies, simplifies development, and often enables the game to run on multiple platforms such as game consoles and desktop operating systems such as Linux, Mac OS X, and Microsoft Windows. The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, and a scene graph. The process of game development is frequently economized by in large part reusing the same game engine to create multiple different games."&lt;/em&gt;&lt;br /&gt;I got the above definition of game engines from wikipedia, it describes exactly what a games engine is used for.&lt;br /&gt;&lt;br /&gt;What are the key engine technologies?&lt;br /&gt;&lt;br /&gt;&lt;u&gt;RenderWare&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;RenderWare is a fairly new games engine but it is used throughout the gaming industry as a rendering games it can be used for a large number of Operating Systems that are used in the gaming world. It was used on the extremely successful series of the Grand Theft Auto games before it was sold off to Electronic Arts, which then prompted Rock Star to then go on and create their own game engine RAGE.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_h-T-NMzKHIQ/RsBXjyEpF_I/AAAAAAAAAB8/hMzrp6trTnQ/s1600-h/GTAIII-Vice-City-XBox-Screenshot.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5098171050431682546" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_h-T-NMzKHIQ/RsBXjyEpF_I/AAAAAAAAAB8/hMzrp6trTnQ/s320/GTAIII-Vice-City-XBox-Screenshot.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;u&gt;Unreal Engine&lt;/u&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Unreal engine was first used in 1998 for the first-person shooter game Unreal. once it had been used for this game it then went on from strength to strength. As the gaming world improved the Unreal Engine began to develop their technology with the development of Unreal Engine 2 and Unreal Engine 3. Games such as Gears Of War and various different Splinter cell games were made using this Games engine. &lt;/p&gt;&lt;a href="http://2.bp.blogspot.com/_h-T-NMzKHIQ/RsBb-iEpGAI/AAAAAAAAACE/oYcUpwv_xyQ/s1600-h/800px-Unreal_Engine_Comparison.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5098175908039694338" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_h-T-NMzKHIQ/RsBb-iEpGAI/AAAAAAAAACE/oYcUpwv_xyQ/s320/800px-Unreal_Engine_Comparison.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What is meant by subtractive and additive?&lt;br /&gt;&lt;br /&gt;The term subtractive can be described &lt;em&gt;"In a subtractive process, a block of material is carved out to produce the desired shape. Conventional prototyping processes fall into this category"&lt;/em&gt;&lt;br /&gt;So in the gaming world I assume that this is used in the designing phase of games design.&lt;br /&gt;&lt;p&gt;&lt;em&gt;"Any substance added in small quantities to another substance, usually to improve properties" &lt;/em&gt;This is the description that is used to described additive. Which in the gaming world would be when you add entities into level to create that level and make it better.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-3345246582611233352?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/3345246582611233352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=3345246582611233352' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/3345246582611233352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/3345246582611233352'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/08/game-technology-game-engines-what-does.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h-T-NMzKHIQ/RsBXjyEpF_I/AAAAAAAAAB8/hMzrp6trTnQ/s72-c/GTAIII-Vice-City-XBox-Screenshot.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-7142279783779186357</id><published>2007-08-12T15:40:00.000-07:00</published><updated>2007-08-12T15:54:31.489-07:00</updated><title type='text'></title><content type='html'>&lt;u&gt;Gaming Cultures&lt;/u&gt;&lt;br /&gt;&lt;u&gt;&lt;/u&gt;&lt;br /&gt;What game cultures are you part of?&lt;br /&gt;I do not really use the tools that allow you to chat to people that are playing the same game as you online because I would rather play with my mates when they come around. So I am not really part of any game culture.&lt;br /&gt;&lt;br /&gt;How much of your life does it occupy?&lt;br /&gt;I just play games by myself of with my friends, but gaming takes up alot of my time because I enjoy both playing and looking at the different aspects that are involved in making a game such as the backgrounds used in games and so on and so forth.&lt;br /&gt;&lt;br /&gt;Do you have friends who you know only through MSN for example?&lt;br /&gt;erm.....I rarely add people that I have not met before on my MSN, but I have a few who my friends have previously met and been chatting to them and I added them just to have a load of friends on MSN (i know sounds really sad).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-7142279783779186357?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/7142279783779186357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=7142279783779186357' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/7142279783779186357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/7142279783779186357'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/08/gaming-cultures-what-game-cultures-are.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-5936694301924006055</id><published>2007-08-07T16:55:00.000-07:00</published><updated>2007-08-12T11:41:22.468-07:00</updated><title type='text'></title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;u&gt;An introduction to the Game Industry&lt;/u&gt;&lt;br /&gt;&lt;u&gt;&lt;/u&gt;&lt;br /&gt;The games industry is growing immensely lately. It is one of the fastest growing markets currently, with a much greater competition between companies. The industry is worth billions globally, which means certain problems can end up costing loads. Time constraints for example are very important, as releasing a highly anticipated game at key times in the year (such as Christmas) helps sell a lot more than a regular date. Also, if another competing company releases a game on a different format before it is finished, it can cost sales due to more interest in the opposing console.&lt;br /&gt;Standards for gaming quality have increased since the time where Pong and Pacman were classic winners. Games are at the same level as the latest films, where a convincing storyline, characters and elements are very important to get the player involved. This increases the number of staff required to complete a game in little time. Where it used to take as few as 2 people to program and finalise a computer game, it now can take 100s with different positions, such as concept designing, level design, animators, sound developers to finish one of today’s games. However, many people means a game can be completed a lot quicker than before. The wide range of available jobs is a good invitation for specialised artists and programmers to get into work in the gaming industry. This also means there are more opportunities to get promoted and progress in the business.&lt;br /&gt;But as games become more renowned, the problems they face become apparent in the media. One of the latest stories is about censorship and moral limits in the gameplay. Manhunt 2 by Rockstar has been given an AO (Adults Only) rating due to its graphic violent content and sadistic influence it could give out. This means that Sony and Nintendo refuse it on their console in the same shores. This is the first game that has been banned in the UK for about 15 years, so is a historic milestone in the gaming industry. It has also triggered concerns about censorship in games. They follow very similar rules at films do with the BBFC, such as violent or disturbing imagery with no effect on the character, so games have to be careful with what they include for release. Other countries also have different rules, so for a game to be released globally it has to comply with each regulation they put down. For example, games such as Postal and Manhunt are illegal to own in Australia due to their content. This seriously affects sales and the whole gaming industry. &lt;/div&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_h-T-NMzKHIQ/Rr9S0iEpF7I/AAAAAAAAABc/UWgfLUDcUXw/s1600-h/1070223558-01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5097884365659641778" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" height="213" alt="" src="http://1.bp.blogspot.com/_h-T-NMzKHIQ/Rr9S0iEpF7I/AAAAAAAAABc/UWgfLUDcUXw/s320/1070223558-01.jpg" width="135" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_h-T-NMzKHIQ/Rr9T9iEpF8I/AAAAAAAAABk/ustZBz6cXFM/s1600-h/198325_pc.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5097885619790092226" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_h-T-NMzKHIQ/Rr9T9iEpF8I/AAAAAAAAABk/ustZBz6cXFM/s320/198325_pc.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/_h-T-NMzKHIQ/Rr9SXiEpF6I/AAAAAAAAABU/yXttS1n7x9Y/s1600-h/1070223558-01.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;However, like films, these sorts of games push the boundaries as much as possible so the content can be stretched. Also, as audiences become more and more desensitised to violence and other content, these kinds of games will become more acceptable and may become available for purchase. This will take years though, due to many games being blamed for youth behaviour, which also affects the companies, as they have to try as hard as they can not to appear to influence actions of their players. So in the future, games may go either way, to game developers being free to add whatever content they please as it is no longer a big deal, or them being restricted greatly and censored much more so not to influence children’s minds if the government gets their way. However in my opinion, this is merely using games as a scapegoat to avoid issues that parents themselves must take responsibility for.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-5936694301924006055?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/5936694301924006055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=5936694301924006055' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/5936694301924006055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/5936694301924006055'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/08/introduction-to-game-industry-games.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h-T-NMzKHIQ/Rr9S0iEpF7I/AAAAAAAAABc/UWgfLUDcUXw/s72-c/1070223558-01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-3834885820469575386</id><published>2007-08-07T07:32:00.000-07:00</published><updated>2007-08-13T05:33:57.443-07:00</updated><title type='text'></title><content type='html'>&lt;u&gt;The elements of Game Design - Gameplay&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gameplay? play, game. What exactly is this thing? And why is it important?&lt;br /&gt;&lt;br /&gt;The way that the gamer can interact with the game and the way the game handles, this being as brief a description of gameplay you can get. But gameplay is a very broad subject which can not be put into one box because it is a correlation of different entities.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;"Ambiguous term for the total effect of all active game elements. Refers to the holistic game experience and the ability of the game to command the attention of the player."&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;And why is it important?&lt;br /&gt;&lt;br /&gt;Gameplay is an enormous factor to me in whether a game is a success of a failure. I have come to this conclusion because if I as a games player are not able to interact with the game successfully I will end up getting frustrated by the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Does it exist as a definable set of rules?&lt;br /&gt;&lt;br /&gt;I assume that in the gaming industry there are not a defined set of rules that games have to follow on the topic of gameplay, but I feel that the in the individual gaming companies they will have a set of guidlines or a standard they have set for their games to live up to. This will be put in place so that the organisations keep up their own high standards of gameplay so that they will keep up with the competition that are around.&lt;br /&gt;&lt;br /&gt;Is it even important?&lt;br /&gt;&lt;br /&gt;I understand the question being asked in the sense of "is gameplay even important?" so I will start by answering this question from my point of view, and for me gamplay is EXTREMLEY important for me. I would rather have a game that has amazing realistic gamplay rather than a game that has amazingly realistic graphics. I feel that gameplay makes a game, in the sense that if a player can not interact with a game the way that they want to they will get frustrated and it will end up with the player getting annoyed at the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-3834885820469575386?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/3834885820469575386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=3834885820469575386' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/3834885820469575386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/3834885820469575386'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/08/elements-of-game-design-gameplay.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-8608966222514983380</id><published>2007-08-02T09:11:00.000-07:00</published><updated>2007-08-07T10:32:56.938-07:00</updated><title type='text'></title><content type='html'>&lt;u&gt;The elements of Game Design, Story and Character&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;I think it’s not enough to just give any character a name, dress sense and accent like many older games. Films create a story about the protagonist prior to the scenes, so it feels that they have had a past, and have actually lived before you meet them on camera. This makes characters appear more believable, therefore the viewer is far more likely to interact and identify with them. This is a key factor of successful movies, books and games. The character also has to have a likeable element for the audience to respond positively to their actions. This even applies to villains or anti-heroes if they are the narrative character. Even if they commit crimes, the storyline or history usually justifies the characters’ decisions. For example, the popular series Grand Theft Auto features criminals as the main characters. However, in Vice City, this can be linked to Tommy’s desperation to recover money for a more hateful character, as his life is at stake. This kind of emotion used in films shows a weakness in the tough exterior, indicating that they are only human (or equivalent), so the audience can sympathise with them once again. In films, these natural human emotions and actions can be broadcast in a number of ways, such as using flashbacks to hint at their past hardships or to trigger the audience’s own experiences. There must be parts of the script that allows the actor to show these points; else the character will come across as a lot colder and harder to emote with.&lt;br /&gt;Also, the character needs to have some visual clues about them that makes the audience react to them in the intended way. A good character needs to appear safe and trustworthy by what they wear, their friendly demeanour and such, whereas an enemy should appear aggressive physically and verbally. For example, Training Day featured two police officers, but it is clear who is corrupt and villainous by their language and aggressive approach to other people.&lt;br /&gt;I personally am drawn in by exciting plots that reveal the protagonist’s true colours, some that have been concealed by other unsuspecting characters. This usually allows me to become more intimate with their thoughts and reasoning for their actions. A good example of this is Sin City, where the character narrates their thoughts in their head, away from the ears of others. For example, this lets me actually understand the protagonist’s [Bruce Willis] reasons for how they are in the film, whereas the girl [Jessica Alba] is confused and unaware of why he is so distant to her.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-8608966222514983380?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/8608966222514983380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=8608966222514983380' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/8608966222514983380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/8608966222514983380'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/08/elements-of-game-design-story-and.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-2210513888594105067</id><published>2007-07-24T09:49:00.000-07:00</published><updated>2007-07-25T09:20:32.138-07:00</updated><title type='text'></title><content type='html'>&lt;u&gt;An introduction to Game Technology&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Think of all the gaming platforms you have used in the past. As far as user interface is concerned, which one was the easiest to use?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The early consoles that I myself can remember using were the likes of the Nintendo Entertainment System, and the Sega Megadrive. And it is obvious to anybody who's has ever seen or played on the console that the controllers were not created with the idea of ergonomics or comfort in mind. For instance the Nintendo Entertainment Systems controllers where rectangle in shape and were just made for functionality, also the Sega controllers were big and chunky. And for the people who played consoles in the late 80's and early 90's were young children with small hands but the controllers did not reflect that.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_h-T-NMzKHIQ/RqduyiEpF3I/AAAAAAAAAA8/0P2pDRb37oA/s1600-h/Famicom_controllers.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5091159718184425330" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 108px; CURSOR: hand; HEIGHT: 93px" height="143" alt="" src="http://1.bp.blogspot.com/_h-T-NMzKHIQ/RqduyiEpF3I/AAAAAAAAAA8/0P2pDRb37oA/s320/Famicom_controllers.jpg" width="167" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_h-T-NMzKHIQ/Rqdu7yEpF4I/AAAAAAAAABE/6vNQEvzysXg/s1600-h/Genesis_controller.png"&gt;&lt;img id="BLOGGER_PHOTO_ID_5091159877098215298" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 90px; CURSOR: hand; HEIGHT: 69px" height="119" alt="" src="http://2.bp.blogspot.com/_h-T-NMzKHIQ/Rqdu7yEpF4I/AAAAAAAAABE/6vNQEvzysXg/s320/Genesis_controller.png" width="142" border="0" /&gt;&lt;/a&gt; &lt;a href="http://2.bp.blogspot.com/_h-T-NMzKHIQ/RqdvUyEpF5I/AAAAAAAAABM/8ol1sM0pDfU/s1600-h/Playstation_Controller.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5091160306594944914" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 134px; CURSOR: hand; HEIGHT: 64px" height="115" alt="" src="http://2.bp.blogspot.com/_h-T-NMzKHIQ/RqdvUyEpF5I/AAAAAAAAABM/8ol1sM0pDfU/s320/Playstation_Controller.jpg" width="217" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The first console that I ever owned was a Sony PlayStation, so for me PlayStation controllers are the easiest to use, even when I am using any other consoles I refer to the PlayStation buttons when asked which button to press. Sony revolutionised the way that consoles looked at controllers, because it came at the aspect of controllers at not only being functional but also being comfortable.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Which platform looked the nicest?&lt;br /&gt;&lt;br /&gt;For me I really like the retro look of the Nintendo Entertainment System. Even though it does not have the comfort of the new controllers that are out now but I still feel that for me it is the best looking, because it is retro and it does not try and be all flash like for example the new Xbox 360 controllers. I just feel that it goes over the top to look space aged for Gods sake just keep it simple that what I think anyway.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Is the game pad/joystick a dying technology?&lt;br /&gt;&lt;br /&gt;I personally think the game pad is not at all a dying technology. With the new wireless controllers just emerging I feel that this technology will be used for many more years to come, because it has just been introduced. But with companies trying to put their own stamps on the way that game pads are used then I think it wont be long before a new technology or interface will be developed, but I feel that is in the very distant future.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-2210513888594105067?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/2210513888594105067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=2210513888594105067' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/2210513888594105067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/2210513888594105067'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/07/introduction-to-game-technology-think.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h-T-NMzKHIQ/RqduyiEpF3I/AAAAAAAAAA8/0P2pDRb37oA/s72-c/Famicom_controllers.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-7848474533074274580</id><published>2007-07-18T05:15:00.000-07:00</published><updated>2007-07-24T09:48:56.744-07:00</updated><title type='text'></title><content type='html'>&lt;u&gt;Storytelling in Games&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Does a strong storyline make a better game?&lt;br /&gt;&lt;br /&gt;I think that it is very obvious that if the game has a strong storyline then the game will be much better. If the characters have a strong and believable back story, the player gets more familiarised to them, and in some senses indentify with the emotions they feel. This pushes the motivation to actually progress in the game, as there is more gratification than merely completing it 100%. There is an element of the equilibrium being restored, such as in a classic film narrative.&lt;br /&gt;&lt;br /&gt;As a player, does the story happen to you, or do you make the story happen?&lt;br /&gt;&lt;br /&gt;A story is pushed by the player, but only to the limits that the game engine allows. With branching storylines, this is extended, but again is only limited to what is programmed and possible with game attributes and capabilities. In some free roaming games, much of the level can be changed in some circumstance, but the storyline isnt always affected.&lt;br /&gt;&lt;br /&gt;what's the story in Second Life?&lt;br /&gt;&lt;br /&gt;Second life is a virtual world that allows players to escape from reality and build their own identity to a range of other people who would normally be unfeasable to interact with. The type of game contributes to the expanding virtual communities online.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-7848474533074274580?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/7848474533074274580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=7848474533074274580' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/7848474533074274580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/7848474533074274580'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/07/storytelling-in-games-does-strong.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-873902894679506155</id><published>2007-07-12T07:58:00.000-07:00</published><updated>2007-07-18T05:14:23.588-07:00</updated><title type='text'></title><content type='html'>&lt;u&gt;An introduction to Art Direction for Games&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;What does an Art Director do? &lt;/p&gt;&lt;p&gt;An art Director can basically be described as the person that directs the art of a game. But there job is more complicated than that as said in an article, &lt;em&gt;"Art directors are generally responsible for setting the visual tone, quality, and style for the game. They are at least indirectly responsible for every object, texture, level, character, and effect that appears in a game."&lt;/em&gt; So the Art Director has a lot of responsibility they are the 'quality control' for the games, they need to make sure that the games environment is believable.&lt;br /&gt;&lt;br /&gt;Do you think its a creative role? &lt;/p&gt;&lt;p&gt;The Art Director role is a highly artistic job because as the art director they have to be aware of different environments, which includes the textures of the different objects in that certain environment because they will then have to replicate them in the gaming world, so they will definitely have a very good understanding of different shading and art techniques to carry out a realistic visual gaming experience.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;How is art direction in Games similar to or different from Film, for example? &lt;/p&gt;&lt;p&gt;They are very much similar, The first piece of evidence I have that leads me to think this is both of the roles involve having to make the action on the screen as real as possible, so that the audience has a better experience whilst watching or playing the finished produce. Also you are making sure that the other people that are under you are doing their jobs effectively, and everyone is working in harmony to get to the required goal.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;What qualities do you think you'd need to develop if you want to become an Art Director in the future? &lt;/p&gt;&lt;p&gt;I think that the most important skill that a outstanding Art Director has to have is he or she must be a first-rate artist. This is important because they will have to have a good understanding of textures, shadows, sizes of different objects and much more. This skill is extremely important because if the art director does not have a good concept of art then the work that is done on the games will not be of the quality expected of games of today. Also an Art Director must have good communication skills, this is so that when they are telling the other artists to do certain tasks there will be no mix up with the instructions.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-873902894679506155?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/873902894679506155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=873902894679506155' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/873902894679506155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/873902894679506155'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/07/introduction-to-art-direction-for-games.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-5904242308927358544</id><published>2007-07-11T06:09:00.000-07:00</published><updated>2007-07-13T05:03:21.636-07:00</updated><title type='text'></title><content type='html'>&lt;u&gt;An introduction to Game Design&lt;br /&gt;&lt;/u&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;What is meant by Gameplay? &lt;/div&gt;&lt;br /&gt;&lt;div&gt;I understand the term gameplay as being the way that the gamer can interact with the game and the way the game handles. But it goes wider than that it involves everything to do with the game such as the graphics and the storyline. For me the better the gameplay the better the game.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;Who are the leading lights in Game Design?&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;This question is left open to interpretation and the way that I interpret this question is that the experssion Game design is &lt;em&gt;"the process of designing the content and rules of a game"&lt;/em&gt; and that is done by the game developers, so for me that means the leading lights in Game Design are the likes of Electronic Arts, Ubisoft, Konami and Eidos to name a few. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_h-T-NMzKHIQ/RpdmLxnhJPI/AAAAAAAAAAM/yucDnMjzTnk/s1600-h/050422_ubisoft.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5086646656621946098" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 114px; CURSOR: hand; HEIGHT: 99px" height="122" alt="" src="http://2.bp.blogspot.com/_h-T-NMzKHIQ/RpdmLxnhJPI/AAAAAAAAAAM/yucDnMjzTnk/s320/050422_ubisoft.jpg" width="216" border="0" /&gt;&lt;/a&gt; &lt;a href="http://1.bp.blogspot.com/_h-T-NMzKHIQ/Rpdm0hnhJQI/AAAAAAAAAAU/vu6dpSJARl8/s1600-h/newkonamilogo.gif"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_h-T-NMzKHIQ/RpdnShnhJRI/AAAAAAAAAAc/AyWzf0TDBwA/s1600-h/EA.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5086647872097690898" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 119px; CURSOR: hand; HEIGHT: 90px" height="137" alt="" src="http://1.bp.blogspot.com/_h-T-NMzKHIQ/RpdnShnhJRI/AAAAAAAAAAc/AyWzf0TDBwA/s320/EA.bmp" width="160" border="0" /&gt;&lt;/a&gt; &lt;a href="http://3.bp.blogspot.com/_h-T-NMzKHIQ/RpdpDBnhJSI/AAAAAAAAAAk/C1a136RxRiI/s1600-h/newkonamilogo.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5086649804832974114" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" height="99" alt="" src="http://3.bp.blogspot.com/_h-T-NMzKHIQ/RpdpDBnhJSI/AAAAAAAAAAk/C1a136RxRiI/s320/newkonamilogo.gif" width="161" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;Is it a single person's responsibility?&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;The game design industry is such a big business that one person on there own would not be able to handle all the responsibilities that come with the job. Maybe there will be one main overseer who manages the projects, but the team of people are responsible to keep up to date with the workload that they are given. So therefore it is not a single persons responsibility it is a collective responsibility. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;What's important for you, when you play? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;I am sure that in previous blog entries I have said the most important feature for me in games is the gameplay. For me if you as a gamer cannot interact with the game effectively then the game does not do what it is suppose to, which is keep the interested and for me if I am unable to interact with a game then I get bored and lose interest in the game.&lt;br /&gt;Also stories in a game are also a big factor for me, a good adventure game has to have a story that keeps you wanting to go on and find out more. For instance God of War a personal favorite of mine kept me wanting to go on and find out more about the character which then in turn kept me wanting and willingly playing the game.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-5904242308927358544?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/5904242308927358544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=5904242308927358544' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/5904242308927358544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/5904242308927358544'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/07/introduction-to-game-design-what-is.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h-T-NMzKHIQ/RpdmLxnhJPI/AAAAAAAAAAM/yucDnMjzTnk/s72-c/050422_ubisoft.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-7467818632310545285</id><published>2007-05-16T22:05:00.000-07:00</published><updated>2007-07-11T06:08:06.899-07:00</updated><title type='text'></title><content type='html'>&lt;u&gt;Writing about Games&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;What issues face reviewers?&lt;br /&gt;It is a reviewers job to find a fine balance of objective and subjective writing about games that are about to be released. They must give an evaluation on all the aspects of the game, this is a guide for the gamer so that they can then go and make their own decision on whether they would want to go out and purchase the game themselves. So the first issue the reviewer has to take into account I feel is the audience. I feel this because if the reviewer was left to write about the game for themselves they would just talk about the aspects that they themselves look for in a game.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;"A modern British videogames magazine is put together in 19 working days. In that time, they have to research and write at least sixty-thousand words of copy to fill just shy of 150 pages."&lt;/em&gt;&lt;br /&gt;&lt;em&gt;"The second a magazine is finished, then the next demands your attention."&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;I chose a few quotes for another factor that I feel faces reviewers these days, and that is time. As shown in the quotes that I have picked from the first link, they lead you to think that the world of reviewing games is a frantic non stop world of meeting deadlines and coming up with credible reviews that will give the gamer an insight into the games.&lt;br /&gt;&lt;br /&gt;Is an objective ranking system for games necessary for sales, is it even feasible?&lt;br /&gt;I personally think that an objective ranking system assists me in deciding whether a game is worth buying, don't get me wrong I do not think it as being a necessity but I do find them helpful in deciding whether a game is worth buying or not, because it provides the gamer with a general guide which allows them to make a decision.&lt;br /&gt;&lt;br /&gt;What are your feelings about the New Games Journalism (NGJ)?&lt;br /&gt;I believe that this idea is briliant, because gamers can continuously share their own opinions on a specific game that they have played which in turn leads to a broader review of the game, well that is what I personally feel happens. Because with the conventional review you just get one persons objective view of the game. But with the NGJ you get a lot of people coming with different aspects that they have seen in the games that they think may need changing or they may think are not up to standards. Therefore you can get a much broader picture of the different problems that other gamers have come across with the game.&lt;br /&gt;&lt;br /&gt;How do you feel about your own writing, do you value objectivity or subjectivity?&lt;br /&gt;I like to think that I am an objective writer who can about things not only looking at what I like but what I think others would want to know about, but because I always look at things from my own point of view first and foremost it is easy for me say that I am a subjective writer. But hopefully as I continue writing the blogs I would like to think that I can change from my set ways of writing and change so that I can write for a wider audience, fingers crossed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-7467818632310545285?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/7467818632310545285/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=7467818632310545285' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/7467818632310545285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/7467818632310545285'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/05/writing-about-games-what-issues-face.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-116941218580830564</id><published>2007-01-21T12:38:00.000-08:00</published><updated>2007-01-22T15:25:21.596-08:00</updated><title type='text'></title><content type='html'>&lt;u&gt;A history of computer games Part three: 2000s - the future&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;What are the significant developments facing gaming at the beginning of the 21st Century?&lt;br /&gt;&lt;br /&gt;As time goes by the gaming companies will strive to improve the technology that they have in place already, for example the blu-ray technology used for compact disks which has been developed to improve the amounts of data that can be stored on the disks, which in turn will allow much more data for games. So in the 21st century we will be expecting technological advancements that improve consoles, from processing speed to better on-line gaming.&lt;br /&gt;&lt;br /&gt;What pressures does the industry face?&lt;br /&gt;&lt;br /&gt;The main pressure that the games industry faces is the escalating costs that arise from developing games. This is due to the fact that the companies behind the games are always looking to improve their games so that they can keep up with the rival gaming companies. Shown below is evidence of how the gaming industries development costs have risen through the years from the early simple games to the more recent games that are being developed now, and also it shows how they are forecasted to rise in the near future. As you can see there is a big change from the earlier games to the games that are developed now, this is because the gaming industry has become more competitive.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/x/blogger/3444/4139/1600/288589/devcosts.gif"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://photos1.blogger.com/x/blogger/3444/4139/320/563665/devcosts.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What do you want from gaming in the future?&lt;br /&gt;&lt;br /&gt;Well as I said in the first of these looking into the history of computer games blogs, I am excited by the prospect of things to come. Because the gaming industry is always looking to improve on what they have got, for example the Nintendo Wii has revolutionized the way that gamers play games, it has become a much more interactive experience. In this blog post I have been asked to look at the the future of gaming and where it is going.&lt;br /&gt;&lt;br /&gt;The first thing that I personally want to see from gaming in the future is better game play, because some of the games on the Xbox 360 proves that they can have some jaw dropping graphics but the games are still not that realistic. For instance I was playing madden on the 360 and I found that the games graphics were amazing as expected but they had not put a lot of effort into the gameplay. Because I played the same game on the PS2 and found the PS2 versions gameplay made it more realistic, rather than the higher graphics quality from the 360. I have decided to highlight this as what I would like to see because the gaming industry are wasting countless amounts on the graphics which is a good thing because better graphics adds to the gaming experience, but I feel that the gameplay is the most important thing for a game to appeal to me.&lt;br /&gt;&lt;br /&gt;What games would you like to play and how will they be played?&lt;br /&gt;&lt;br /&gt;I would like to see a good formula one racing game to come out. Becasue I feel that on the market at the moment the formula one games do not get the recognition like some of the other games such as halo, and pro evolution soccer. I feel that if it was done properly with as much realism as possible. I would like to play it in a game pod which is exactly like a formula one car which simulates the movement of a formula one car, I feel that this would be the ultimate gmaing experience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-116941218580830564?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/116941218580830564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=116941218580830564' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/116941218580830564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/116941218580830564'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2007/01/history-of-computer-games-part-three.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-116525183638732105</id><published>2006-12-04T06:33:00.000-08:00</published><updated>2006-12-19T08:34:12.816-08:00</updated><title type='text'></title><content type='html'>&lt;u&gt;A history of computer games Part two: 1980s ? 1990s&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Between the 80’s and the 90’s was the golden age of computer gaming. The computer industry evolved unequivocally, personal arcade consoles such as Commodore 64, Apple II and ZX Spectrum were introduced to the public. This allowed gaming to be taken to another level because the consumers were now able to play games in the comfort of their own homes.&lt;br /&gt;&lt;br /&gt;In the early 80’s games such as Battlezone (1980), Pole position (1982), Defender (1980) and 3D monster maze (1981) were produced. But one of the games that really stood out for its genius was Defender, produced by Eugene Jarvis a game designer and programmer. The game was designed in a totallay unique way, it was a scrolling shooter. A scrolling shooter is very self explanitary term in which a game is set on a scrolling background and the gamer would have to shoot the enemy. The concept of the game was to defend the people from the aliens, by transporting them to safe zones before the aliens kidnapped them.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/x/blogger/3444/4139/1600/285208/225px-Williamsdefender.png"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://photos1.blogger.com/x/blogger/3444/4139/320/480628/225px-Williamsdefender.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Even after all of the success the gaming industry was having there was still bad times ahead. Like in late 1983 the gaming industry had a severe crash, in which several companies that produced home gaming systems were left bankrupt. But by 1985 the nintendo company released the NES (Nintendo Entertainment System) to the americans, and by 1987 it had reached the peak of its popularity.&lt;br /&gt;&lt;a href="http://photos1.blogger.com/x/blogger/3444/4139/1600/855524/180px-Nintendo_entertainment_system.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://photos1.blogger.com/x/blogger/3444/4139/320/741689/180px-Nintendo_entertainment_system.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The NES was an 8-bit console which had addictive games and at the time amazing graphics. One of the games that made it such a big hit was Super Mario brothers, which is still a successful gaming label for the nintendo company till this day. The NES was a third generation console, because it brought new ideas to the table. It had new game titles new set-up and better graphics. The NES was then followed a little later by the Sega mega drive which was released in the 1990's.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-116525183638732105?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/116525183638732105/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=116525183638732105' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/116525183638732105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/116525183638732105'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2006/12/history-of-computer-games-part-two.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-116376403404615293</id><published>2006-11-17T03:42:00.000-08:00</published><updated>2006-12-01T09:49:09.990-08:00</updated><title type='text'></title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/3444/4139/1600/img6.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;u&gt;A History Of Computer Games Part One: 1950s - 1970s&lt;/u&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;u&gt;&lt;/u&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/3444/4139/1600/higinbotham-w.0.gif"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://photos1.blogger.com/blogger/3444/4139/320/higinbotham-w.0.gif" border="0" /&gt;&lt;/a&gt;The first computer game that was ever created was made in 1952 by a man called A.S Douglas, he created a tic-tac-toe. but the first video game, which is disputed ferociously,was created by the Head of the Instrumentation Division at Brookhaven National Laboratory William Higinbotham in 1958, the game that he created was called tennis for two, people argue and say that because this game did not deliver any video signals, it was not a video game. He created the game so that people that visited the nuclear power plant where he was working at the time would have something to do. The game used an oscilloscope which simulated a game of tennis; this game was based on analogy rather than digital computing.&lt;br /&gt;Shown below is a link which shows tennis for two, to us it looks very basic level game but at the time it was a cutting edge exciting game which entertained people for hours on end.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.pong-story.com/tennis1958.htm"&gt;http://www.pong-story.com/tennis1958.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And from here on in the games world has not looked back, it has been growing and improving year in year out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The first game I remember playing was the Prince of Persia game on the pc. I can remember me and my brothers sat in my Dad’s study playing from morning, I would say till dawn but our bed time was about 9 so till late. The game at the time had everything, it had awesome graphics, the backgrounds were incredibly detailed and bright for that era of gaming, and it also had a great story line and trials that kept you on the edge of your seat. But once me and my brothers got the cheats on the MS-Dos version the game lost its challenge because we could skip to any level!!! But I would now love to be able to play that game and complete it fair and square.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/3444/4139/1600/PrinceOfPersia_computer_game.0.png"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://photos1.blogger.com/blogger/3444/4139/400/PrinceOfPersia_computer_game.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The first console I got was a Sony Playstation I thought it was the best thing since sliced bread. That Christmas Eve going downstairs before anyone else and sat in front of it playing if I recall correctly Oddworld: Abe’s oddysee and Actua Soccer 2. From then I have always been interested in pretty much any football game, in fact at the moment the game that I am totally hooked on is football manager 2007. And also my most favourite video game is any of the recent pro evolution soccer games. Give me pretty much any video game to do with football and content to play it hours on end! I just recently played half life and thought that game was awesome.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/3444/4139/1600/ProEvo4_PS2_250-t.0.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://photos1.blogger.com/blogger/3444/4139/320/ProEvo4_PS2_250-t.0.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/3444/4139/1600/Pro%20Evo%205%20PSP%202_l.0.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/3444/4139/1600/12133.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://photos1.blogger.com/blogger/3444/4139/320/12133.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There is a big technological gulf between Prince of Persia and the Pro Evolution Soccer games, for instance the Pro Evolution games are extremely more detailed than Prince of Persia, this is due to the fact people’s knowledge and understanding of computers is more advanced than before when Prince of Persia was first released. the main thing that has kept me gaming is the fact I know technology is always improving, and it is a fact that if it is always improving then video games will get better, and knowing this excites me because the next generation of games if they stay true to form will be AMAZING!!!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/3444/4139/1600/tekken.jpg"&gt;&lt;/a&gt;&lt;a href="http://photos1.blogger.com/blogger/3444/4139/1600/f1.0.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://photos1.blogger.com/blogger/3444/4139/400/f1.0.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/3444/4139/1600/PrinceOfPersia_computer_game.png"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-116376403404615293?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/116376403404615293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=116376403404615293' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/116376403404615293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/116376403404615293'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2006/11/history-of-computer-games-part-one.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-116300444906766834</id><published>2006-11-08T08:20:00.000-08:00</published><updated>2006-11-15T09:48:43.510-08:00</updated><title type='text'></title><content type='html'>1. "Who's writing, and how do you perceive them to be?"&lt;br /&gt;&lt;br /&gt;I haven't really made my mind up about blogs yet, yes they can be useful for some people but others can find them pretty pointless. To me firstly I feel that they can be a tool used for getting things off your chest which is useful and also it can be used as a very reliable research tool. Where you can write a question which can in turn be answered by several different people who could give you different opinions and viewpoints. But on the other hand this can be done by writing in a diary which is as effective. I also think that when you do write a blog entry you are being judged by the people that come across your entries, which really makes me more aware of what I am writing.&lt;br /&gt;&lt;br /&gt;2.Does blogging strike you as objective or more personal?&lt;br /&gt;&lt;br /&gt;This is a really confusing question but from the way I understand blogging strikes me as being personal, in the way that people post their personal thoughts and viewpoints. And even when people post replies to peoples blog entries it is their PERSONAL thoughts therefore I have come to the conclusion that blogging is personal and not objective.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3. How often do they write, what do they write about?&lt;br /&gt;&lt;br /&gt;I think it depends on the persons circumstance how often they post and what they post. Every one who has a blog has a different reason why they do it, some people post because they (like I said in the first question) want to get something off their chest and they are feeling down and the only way they find comfort is by leaving information about their chosen problem to friends or even total strangers. Other people like ourselves my have to use blogs at their places of work to keep their employer updated with there work or for particular assignments that have been given.&lt;br /&gt;&lt;br /&gt;4. How do you see yourself using a blog?&lt;br /&gt;&lt;br /&gt;I don't see myself using a blog to tell people about myself, or I will never use it to tell people sensitive information about myself, for example using a blog like an on-line 'dear diary'. But I could use an on-line blog to keep family and friends informed about my life and how everything is going, this is if I graduate and become a success and am not living anywhere near my family!!!&lt;br /&gt;&lt;br /&gt;5. Do you feel comfortable writing for an invisible audience for example?&lt;br /&gt;&lt;br /&gt;I feel very comfortable when posting. I would never ever think of revealing sensitive information when i post but if the time was right and i had to get something off my chest then who knows if i will vent on the web.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-116300444906766834?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/116300444906766834/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=116300444906766834' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/116300444906766834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/116300444906766834'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2006/11/1.html' title=''/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36944415.post-116238823708699322</id><published>2006-11-01T05:30:00.000-08:00</published><updated>2006-11-01T05:37:17.093-08:00</updated><title type='text'>About me</title><content type='html'>My name is Emmanuel but my mates call me eman, I am studying electronic games technology at Demontfort university. I am finding the course very challenging but hopefully fingers crossed I will get on top of it!!!wish me luck!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36944415-116238823708699322?l=emano88.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://emano88.blogspot.com/feeds/116238823708699322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36944415&amp;postID=116238823708699322' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/116238823708699322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36944415/posts/default/116238823708699322'/><link rel='alternate' type='text/html' href='http://emano88.blogspot.com/2006/11/about-me.html' title='About me'/><author><name>Emmanuel</name><uri>http://www.blogger.com/profile/11533201048469514324</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry></feed>
