

Life Changing or Career Building?
Game Technology - Sound for Games

Game Technology - Game Engines
RenderWare is a fairly new games engine but it is used throughout the gaming industry as a rendering games it can be used for a large number of Operating Systems that are used in the gaming world. It was used on the extremely successful series of the Grand Theft Auto games before it was sold off to Electronic Arts, which then prompted Rock Star to then go on and create their own game engine RAGE.

Unreal Engine
Unreal engine was first used in 1998 for the first-person shooter game Unreal. once it had been used for this game it then went on from strength to strength. As the gaming world improved the Unreal Engine began to develop their technology with the development of Unreal Engine 2 and Unreal Engine 3. Games such as Gears Of War and various different Splinter cell games were made using this Games engine.

"Any substance added in small quantities to another substance, usually to improve properties" This is the description that is used to described additive. Which in the gaming world would be when you add entities into level to create that level and make it better.
Gaming Cultures


The elements of Game Design - Gameplay
The elements of Game Design, Story and Character
An introduction to Game Technology


Storytelling in Games
An introduction to Art Direction for Games
What does an Art Director do?
An art Director can basically be described as the person that directs the art of a game. But there job is more complicated than that as said in an article, "Art directors are generally responsible for setting the visual tone, quality, and style for the game. They are at least indirectly responsible for every object, texture, level, character, and effect that appears in a game." So the Art Director has a lot of responsibility they are the 'quality control' for the games, they need to make sure that the games environment is believable.
Do you think its a creative role?
The Art Director role is a highly artistic job because as the art director they have to be aware of different environments, which includes the textures of the different objects in that certain environment because they will then have to replicate them in the gaming world, so they will definitely have a very good understanding of different shading and art techniques to carry out a realistic visual gaming experience.
How is art direction in Games similar to or different from Film, for example?
They are very much similar, The first piece of evidence I have that leads me to think this is both of the roles involve having to make the action on the screen as real as possible, so that the audience has a better experience whilst watching or playing the finished produce. Also you are making sure that the other people that are under you are doing their jobs effectively, and everyone is working in harmony to get to the required goal.
What qualities do you think you'd need to develop if you want to become an Art Director in the future?
I think that the most important skill that a outstanding Art Director has to have is he or she must be a first-rate artist. This is important because they will have to have a good understanding of textures, shadows, sizes of different objects and much more. This skill is extremely important because if the art director does not have a good concept of art then the work that is done on the games will not be of the quality expected of games of today. Also an Art Director must have good communication skills, this is so that when they are telling the other artists to do certain tasks there will be no mix up with the instructions.
An introduction to Game Design